The kick can be blocked high or low, though it's usually more beneficial to block it standing since Iori can't hop over certain standing characters.The move has a lot of nuances, so take note: Very fácil to combo off of, and so players will not want to be hit by it. Iori always sticks his leg out behind him so it'll really only hit the opponent as a crossup kick. Geshiki: Yuriori (Air + ) - Iori's standard crossup kick, cariñosamente known as a taco due to Iori's leg configuration.Unlike +, the recovery is safe and it doesn't push Iori back which lets him combo into + which can causes a knockdown and leaves the opponent in the air ready for a followup hit.Ending with the first hit of f+A leaves Iori at a safe position and it cancels nicely, so when in doubt only use one hit of this move. Some attack strings push Iori too far out to even use the second hit, but a cl.C f+A f+A confirm will connect and even allow qcb+C to combo afterward, though due to spacing he wont be able to link his normal Maiden Masher unless in the corner. Geshiki: Yumebiki ( +, ) - A two-part cancelable command normal that combos from Light Attacks.
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